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hotrods20's simple EIon Cannon code!
https://www.cncmasters.net/cm/viewtopic.php?f=21&t=459
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Author:  hotrods20 [ Sun Sep 18, 2011 5:57 pm ]
Post subject:  hotrods20's simple EIon Cannon code!

As some may know, BCD has a Ion Cannon that I am working on and have basically finished. Here is some code you may be interested in:

You need this...
Code:
[EionCarrier]
Projectile=GiantNukeUp
Speed=100
Warhead=EION


The warhead
Code:
[EION]
CellSpread=10
PercentAtMax=.02
WallAbsoluteDestroyer=yes
Wood=yes
Verses=100%,100%,100%,200%,100%,100%,60%,100%,8%,100%,100%
InfDeath=5;
Sparky=no
Tiberium=yes;
AnimList=ION
Ripple.Radius=50,20


The cannon
Code:
[EionSpecial]
UIName=NOSTR:Ion Cannon
Name=Ion Cannon
IsPowered=true
RechargeVoice=00-I154
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=10
Type=GenericWarhead
SidebarImage=NukeIcon
Action=Custom
Cursor.Frame=329
Cursor.Count=10
Cursor.Interval=5
Cursor.MiniFrame=63
Cursor.MiniCount=4
Cursor.HotSpot=Center,Middle
ShowTimer=yes
DisableableFromShell=yes
AIDefendAgainst=yes
Range=7
LineMultiplier=2
GenericWarhead.Warhead=EION
GenericWarhead.Damage=600


This code should fully work with Ares. All you have to do is add a building that uses this weapon. Enjoy my code!

Author:  The Empror [ Mon Sep 19, 2011 5:24 pm ]
Post subject:  Re: hotrods20's simple EIon Cannon code!

i have not gave it a try yet but this is cool thanks for this share hotrods20 :D

Author:  hotrods20 [ Mon Sep 19, 2011 5:47 pm ]
Post subject:  Re: hotrods20's simple EIon Cannon code!

Always glad to share my code. I just wanted everyone to have a working Ion Cannon. I would be careful though. I think I use a custom animation derived from the original animation.

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