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White Tiger
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Post subject: Three new Features of Tiberium Wars Advanced Posted: Fri Aug 12, 2011 6:54 pm |
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Site Admin / Founder |
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Joined: Mon Jun 28, 2010 6:39 am Posts: 1,307 Location: Tigeria
Favourite C&C Game: Red Alert 2 Yuri's Revenge
Origin: TheWhiteTigeRR
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Three new in game screen shots of Tiberium Wars Advanced mod have been posted, featuring the all new Nod Laser Fences, Nod Wraith and Nod Specter. Take a look.To learn more about Tiberium Wars Advanced, click here.
_________________ White Tiger / Webmaster / Founder
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The Empror
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Post subject: Re: Three new Features of Tiberium Wars Advanced Posted: Sat Aug 13, 2011 6:57 pm |
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Private First Class |
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Joined: Mon Dec 06, 2010 5:40 pm Posts: 144 Location: Paris, France
Favourite C&C Game: Red Alert 3
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those fences are nice
_________________ Le Empror de la terre
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Black Eagle
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Post subject: Re: Three new Features of Tiberium Wars Advanced Posted: Sat Aug 13, 2011 6:59 pm |
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Sergeant |
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Joined: Sat Jul 03, 2010 4:29 am Posts: 231 Location: London, England.
Favourite C&C Game: Kane's Wrath
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umm, yes, but it would have been neater if it was around the base, not each building.
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Khailina
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Post subject: Re: Three new Features of Tiberium Wars Advanced Posted: Sun Aug 14, 2011 7:24 am |
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Retiered Staff |
Joined: Sat Jul 03, 2010 4:35 pm Posts: 609
Favourite C&C Game: Red Alert 3
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its for protection so it doesnt matter
_________________ The Allies Hunter
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flashknight33
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Post subject: Re: Three new Features of Tiberium Wars Advanced Posted: Mon Aug 15, 2011 9:39 am |
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Vice Webmaster |
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Joined: Thu Oct 07, 2010 4:36 pm Posts: 298 Location: egypt
Favourite C&C Game: Zero Hour
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it is nice but being infront of buildings doors as well is what i dont like :/
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hotrods20
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Post subject: Re: Three new Features of Tiberium Wars Advanced Posted: Fri Aug 19, 2011 6:20 am |
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Moderator |
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Joined: Wed Aug 25, 2010 11:50 am Posts: 324 Location: The U.S.
Favourite C&C Game: Red Alert 2 Yuri's Revenge
C&C Online: hotrods20
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I missed this by a few days. I guess it is still cool to post... @flashknight33: The fence is a final moment of boot camp! If you get by, you get to go to war.
Nice pictures though.
_________________ https://cncfansite.com is done. Please visit https://cncfansite.com/helpout.php. You can donate if you wish. Just the google ad helps me.
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flashknight33
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Post subject: Re: Three new Features of Tiberium Wars Advanced Posted: Fri Aug 19, 2011 8:15 am |
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Vice Webmaster |
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Joined: Thu Oct 07, 2010 4:36 pm Posts: 298 Location: egypt
Favourite C&C Game: Zero Hour
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hotrods20 wrote: @flashknight33: The fence is a final moment of boot camp! If you get by, you get to go to war. to be honest i dont understand what u mean ,all i wanted to say i cant imagine how harvesters pass it to enter the rinfenary or how infantry come out of the barracks through it ,i think they should remove the laser part infront of buildings doors and even more that will give reason for the bug "due to engine limitations" that enginers can still enter the buildings
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Black Eagle
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Post subject: Re: Three new Features of Tiberium Wars Advanced Posted: Thu Aug 25, 2011 9:22 am |
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Sergeant |
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Joined: Sat Jul 03, 2010 4:29 am Posts: 231 Location: London, England.
Favourite C&C Game: Kane's Wrath
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i agree
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