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 Post subject: NOD updates
PostPosted: Sun Mar 27, 2011 11:51 am 
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Vice Webmaster
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Joined: Thu Oct 07, 2010 4:36 pm
Posts: 298
Location: egypt
Favourite C&C Game: Zero Hour
here u can find all nod updates

-NOD thermo wave tank

After decoding the tacitus nod learned how to transport heat energy in beams in a very effective way.so they improved the artillery beam tant to form the thermo wave artillery tank,a t4 tank able to conduct heat beams in a long range with a decent affecting area to burn infantry and destroing tanks by exploding enemy tanks projectiles due to being unstable at very hot temperatures.


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-NOD nod devil tounge

ts nod devil tounge is bake again :)

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 Post subject: Re: NOD updates
PostPosted: Sun Mar 27, 2011 2:17 pm 
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Sergeant
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Joined: Sat Jul 03, 2010 4:29 am
Posts: 231
Location: London, England.
Favourite C&C Game: Kane's Wrath
more awesome work :P


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 Post subject: Re: NOD updates
PostPosted: Tue Mar 29, 2011 12:21 pm 
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Private First Class
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Joined: Mon Dec 06, 2010 5:40 pm
Posts: 144
Location: Paris, France
Favourite C&C Game: Red Alert 3
hurry for the devil tounge i always liked it :D

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 Post subject: Re: NOD updates
PostPosted: Sat Jun 11, 2011 11:45 pm 
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Joined: Thu Oct 07, 2010 4:36 pm
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Location: egypt
Favourite C&C Game: Zero Hour
thermowave cannon
a t4 nod defense available after building the black hand tech centre
it works like the thermowave tank at the head of the topic :p
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nod elite cyborg commando
a heavy commando armord with big anti armor plasma gun and antiinfantry laser gun
and yes inspired from quake 4
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 Post subject: Re: NOD updates
PostPosted: Mon Jun 13, 2011 1:59 pm 
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Joined: Tue Jan 25, 2011 1:19 pm
Posts: 65
Location: Czech Republic
Favourite C&C Game: Red Alert 2 Yuri's Revenge
cant wait to see those stuff in game :P

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 Post subject: Re: NOD updates
PostPosted: Tue Jun 14, 2011 3:56 pm 
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Retiered Staff

Joined: Wed Mar 30, 2011 2:17 pm
Posts: 54
Favourite C&C Game: The First Decade
C&C Online: chrsy0579
flashknight33 wrote:
nod elit cyporg commando

You spelt cyborg and elite wrong. :wink:
Sorry, the grammar nazi within me couldn't resist pointing that out :rolling:
I also noticed a few other mistakes... (Like laser)

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 Post subject: Re: NOD updates
PostPosted: Tue Jun 14, 2011 5:08 pm 
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Joined: Thu Oct 07, 2010 4:36 pm
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Location: egypt
Favourite C&C Game: Zero Hour
thanks for the note ;)

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 Post subject: Re: NOD updates
PostPosted: Thu Jun 23, 2011 9:45 pm 
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Joined: Thu Oct 07, 2010 4:36 pm
Posts: 298
Location: egypt
Favourite C&C Game: Zero Hour
TIB.MARKED TANK CONCEPT REDESIGN

a light t1 tank armed with 2 tib. Beam cannon that kill infantry relatively fast and do a decent damage aganist armored tanks + a small AA plasma mg
-strong against infantry ,light tanks,light aircrafts
-weak against heavy tanks and all anti armor systems
-special powers :beams leave tib. radiation at the affected areas and tib.radiation when destroyed
serves marked of kane only

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 Post subject: Re: NOD updates
PostPosted: Thu Jun 30, 2011 6:59 pm 
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Joined: Thu Oct 07, 2010 4:36 pm
Posts: 298
Location: egypt
Favourite C&C Game: Zero Hour
a new building concept

i wont reveal more at the current time :p leaving that to u to guess...

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 Post subject: Re: NOD updates
PostPosted: Fri Jul 01, 2011 9:55 am 
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Joined: Mon Dec 06, 2010 5:40 pm
Posts: 144
Location: Paris, France
Favourite C&C Game: Red Alert 3
its either a communication center or airfield

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