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captural buildings https://www.cncmasters.net/cm/viewtopic.php?f=92&t=468 |
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Author: | flashknight33 [ Sat Nov 26, 2011 12:18 pm ] |
Post subject: | captural buildings |
as much as we take care in vortex of faction designs and their diversty , we also care about tactical diversity and not limiting it to just how to destroy ur enemy but also taking care about secondry objectives the 1st in this series is the water oil rig giving more money than normal land oil wills but harder to capture each faction has its way to capture it as swimming enginers as in red alert 3 or enginering boats for some otheres for more updates check moddb page as i lake time to uodate the mod here at the curent time |
Author: | Devilfire [ Sat Nov 26, 2011 12:29 pm ] |
Post subject: | Re: captural buildings |
so colorful I like it |
Author: | Khailina [ Sat Nov 26, 2011 1:22 pm ] |
Post subject: | Re: captural buildings |
i missed the updates here. the surrounding environment in the image is cool as well |
Author: | S.Desmond [ Sun Nov 27, 2011 9:19 am ] |
Post subject: | Re: captural buildings |
yea me too, although i dont visit much due to life stuff but this mod cannot be forgotten actually thanks for the update here flashknight33 i also like how the stuff look in this mod, ill check the moddb page for updates every now and then |
Author: | master H [ Sun Nov 27, 2011 10:12 am ] |
Post subject: | Re: captural buildings |
sweeeet |
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