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 Post subject: Tiberian Deception Superweapons
PostPosted: Sat Feb 26, 2011 8:12 pm 
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TD5 Modder
TD5 Modder

Joined: Sat Feb 19, 2011 8:51 pm
Posts: 19
Location: Empire
Favourite C&C Game: Tiberium Wars
Which superweapons would you like for the five Factions GDI, Nod, Scrin, Mutants/Forgotten and the Resistance and maybe which would you like for the Sub-Factions, for example Steel Talons or ZOCOM?
So let us know your opinions, wishes and ideas.

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 Post subject: Re: Tiberian Deception Superweapons
PostPosted: Sat Feb 26, 2011 11:21 pm 
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Vice Webmaster
Vice Webmaster

Joined: Thu Oct 07, 2010 4:36 pm
Posts: 298
Location: egypt
Favourite C&C Game: Zero Hour
If u r thinking about changing the ion cannon then get ready to a big wave of attacks from gdi fans :p ,for nod a tib. cluster missle will be good ,for scrins keep the rift generator or something like it ,it is good and unique ;)

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 Post subject: Re: Tiberian Deception Superweapons
PostPosted: Tue Mar 01, 2011 4:46 pm 
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Private First Class
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Joined: Mon Dec 06, 2010 5:40 pm
Posts: 144
Location: Paris, France
Favourite C&C Game: Red Alert 3
i always liked the nuclear missiles so I would suggest that for my favorit side (GDI) :p

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 Post subject: Re: Tiberian Deception Superweapons
PostPosted: Fri Mar 04, 2011 10:57 am 
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Moderator
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Joined: Sat Jul 03, 2010 4:35 pm
Posts: 609
Favourite C&C Game: Red Alert 3
since im out of ideas i think you should just upgrade the current ones and redesign them then add some new ones :D

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 Post subject: Re: Tiberian Deception Superweapons
PostPosted: Fri Mar 04, 2011 6:22 pm 
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Private Second Class
Private Second Class

Joined: Fri Aug 20, 2010 11:15 am
Posts: 55
Location: Sweden, My House
Favourite C&C Game: Tiberium Wars
My ideas are a big explosion for the GDI's and a Mind controler for NOD's :mrgreen:

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 Post subject: Re: Tiberian Deception Superweapons
PostPosted: Sat Mar 19, 2011 5:56 am 
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Private Second Class
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Joined: Tue Jan 25, 2011 1:19 pm
Posts: 65
Location: Czech Republic
Favourite C&C Game: Red Alert 2 Yuri's Revenge
a rain of missiles or a huge number of planes that through exploses :D

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 Post subject: Re: Tiberian Deception Superweapons
PostPosted: Tue Jun 14, 2011 3:43 pm 
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Retiered Staff

Joined: Wed Mar 30, 2011 2:17 pm
Posts: 54
Favourite C&C Game: The First Decade
C&C Online: chrsy0579
The Empror wrote:
i always liked the nuclear missiles so I would suggest that for my favorit side (GDI) :p


GDI cannot have nukes because they signed some treaty in CnC dawn that wouldn't let them use nukes. :S I don't know much about it but I remember something about that from the campaign.. :|

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 Post subject: Re: Tiberian Deception Superweapons
PostPosted: Wed Jun 15, 2011 7:39 am 
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Private First Class
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Joined: Mon Dec 06, 2010 5:40 pm
Posts: 144
Location: Paris, France
Favourite C&C Game: Red Alert 3
i didnt know that i havent played TD before but maybe that can be changed though?

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 Post subject: Re: Tiberian Deception Superweapons
PostPosted: Fri Jun 24, 2011 4:37 pm 
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Retiered Staff

Joined: Wed Mar 30, 2011 2:17 pm
Posts: 54
Favourite C&C Game: The First Decade
C&C Online: chrsy0579
Well... it could be set in an alternate universe or something. or maybe GDI grew desperate and had to go back on their promise to not use nukes. There's a few suggestions if you were to give GDI nukes. :)

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 Post subject: Re: Tiberian Deception Superweapons
PostPosted: Fri Jun 24, 2011 6:38 pm 
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Private First Class
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Joined: Mon Dec 06, 2010 5:40 pm
Posts: 144
Location: Paris, France
Favourite C&C Game: Red Alert 3
yea right but its been a while is this mod still alive?

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